
News and disclosures filtered by period, publisher, and event group.
Select a headline to open the full news page in the app.
GameSquare Holdings, Inc. (GAME) Q1 2026 Earnings Call Transcript

Client wins have accelerated early in the second quarter supporting expected strength in second quarter and second half of 2026 sales FRISCO, TX / ACCESS Newswire / May 14, 2026 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), today announced financial results for the three months ended March 31, 2026. Justin Kenna, CEO of GameSquare stated, "GameSquare is off to a solid start in 2026, delivering first quarter results that were in line with our expectations during what is typically the seasonally slowest period of the year.

Miclat joins Click alongside the signing of Steak, the second-largest Roblox creator to its roster Recently added talent expected to generate over $5 million of incremental annualized revenue FRISCO, TX / ACCESS Newswire / May 14, 2026 / GameSquare Holdings, Inc. (NASDAQ:GAME) ("GameSquare" or the "Company") today announced the appointment of Justin Miclat as Chief Growth Officer of Click Management, a GameSquare company, alongside the signing of Steak the second-largest Roblox creator to Click's roster. In this role, Miclat will drive growth across talent, brand partnerships, and creator monetization initiatives, further strengthening GameSquare's integrated platform connecting creators, content, and global brands.

Frisco, Texas--(Newsfile Corp. - May 12, 2026) - GameSquare Holdings, Inc. (NASDAQ: GAME) ("GameSquare" or the "Company") today announced that it will be presenting at the LD Micro Invitational XVI at the Luxe Sunset Boulevard Hotel, in Los Angeles, CA, on May 19, 2026, at 1:00 PM PT. To access the live presentation, please use the following information: LD Micro Invitational XVI Date: Tuesday, May 19, 2026Time: 1:00 - 1:25 PM PTWebcast: https://ldmicroevents.com/ For more information about the events or to schedule a one-on-one meeting with GameSquare, please contact LD Micro.

FRISCO, TX / ACCESS Newswire / May 11, 2026 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), announced today that it expects to release its first-quarter 2026 financial results after the close of business on Thursday, May 14, 2026. A copy of the news release will be available on the investor website.

Award underscores GameSquare's track record of innovation building next-generation esports platforms FRISCO, TX / ACCESS Newswire / April 30, 2026 / GameSquare Holdings, Inc. (NASDAQ:GAME) ("GameSquare" or the "Company") today announced it has been named the winner of the 2026 ESTA Industry Award in the Esports Innovation category, presented by the Esports Trade Association (ESTA). The award recognizes GameSquare's continued innovation in advancing the esports and gaming ecosystem through its integrated platform, which combines award-winning creative services, data analytics, talent management, and owned media assets to deliver measurable outcomes for brands and publishers.

Record bookings in GameSquare Experiences driven by expanding blue-chip client roster, increasing demand by video game publishers, and the integrated value of digital-to-physical campaigns Since its establishment in Q1 2024, GSX has rapidly scaled, increasing its recurring client base by more than 3x and growing revenue by approximately 14x FRISCO, TX / ACCESS Newswire / April 27, 2026 / GameSquare Holdings, Inc. (NASDAQ:GAME) ("GameSquare" or the "Company") today announced record first quarter 2026 bookings for its GameSquare Experiences division (GSX), highlighting continued growth momentum across its experiential marketing platform. As a core part of GameSquare's vertically integrated platform, GSX connects creators, content, data, and experiential execution to drive measurable ROI for brands and video game publishers, reinforcing the Company's position as a differentiated leader in next-generation media and marketing.

GameSquare (NASDAQ: GAME - Get Free Report) and Electronic Arts (NASDAQ: EA - Get Free Report) are both consumer discretionary companies, but which is the superior investment? We will contrast the two businesses based on the strength of their profitability, risk, institutional ownership, valuation, dividends, earnings and analyst recommendations. Profitability This table compares GameSquare and Electronic Arts'

Q1 2026 viewership, including new TikTok Live data hit 17B hours watched FRISCO, TX / ACCESS Newswire / April 23, 2026 / Stream Hatchet, the leading provider of data analytics for the live streaming and gaming ecosystem and wholly-owned subsidiary of GameSquare Holdings (NASDAQ:GAME), ("GameSquare", or the "Company"), has released its Q1 2026 Live Streaming Trends Report. The report reveals key insights into the evolution of the global live streaming market across gaming, esports, and entertainment.

FRISCO, TX / ACCESS Newswire / April 22, 2026 / GameSquare Holdings, Inc. ("GameSquare" or the "Company") (NASDAQ:GAME), a next-generation media, entertainment, technology and digital native treasury company, today announced it repurchased nearly 2.3 million shares of its common stock during the month of April for approximately $1.0 million, representing an average price of approximately $0.44 per share. Following this transaction, the Company has approximately $11.5 million remaining under its current authorization, which was expanded on April 14, 2026.

Three Year Partnership Brings Premium Gaming Hardware to FaZe Esports FRISCO, TX / ACCESS Newswire / April 16, 2026 / GameSquare Holdings, Inc. ("GameSquare" or the "Company") (NASDAQ:GAME), a next-generation media, entertainment, technology and digital native treasury company, today announced that its wholly owned esports organization FaZe Esports, has partnered with CORSAIR Gaming, Inc. (Nasdaq:CRSR), a leading global provider and innovator of high-performance products for gamers, streamers, content-creators, gaming PC builders, and sim racing enthusiasts. The three-year, seven-figure agreement, is centered on developing and delivering best-in-class, professional-grade esports hardware.

Increased buyback reflects accelerating profitability, strong balance sheet, and confidence in GameSquare's long-term earnings power FRISCO, TX / ACCESS Newswire / April 14, 2026 / GameSquare Holdings, Inc. (NASDAQ:GAME) ("GameSquare" or the "Company") today announced that the Company's Board of Directors has authorized an increase in its stock repurchase program from $5 million to $15 million. Under the repurchase program, GameSquare may purchase shares of its common stock on a discretionary basis from time to time through open market repurchases, in privately negotiated transactions, or other means, including through Rule 10b5-1 trading plans.

GameSquare (NASDAQ: GAME) executives highlighted a "step change in profitability" in the company's fiscal 2025 fourth quarter, pointing to portfolio streamlining, improved margins, and contributions from its recently acquired creative marketing platform, Klik, as key drivers. On the company's year-end earnings call, CEO Justin Kenna and CFO Mike Munoz also discussed balance sheet changes, a digital

GameSquare reported a loss of 32 cents per share, missing the consensus estimate of a 2 cent-loss. In addition, it reported revenue of $18.45 million, missing the consensus estimate of $23.07 million, but representing a 142% year-over-year increase.

GameSquare Holdings, Inc. (GAME) Q4 2025 Earnings Call Transcript

Fourth quarter 2025 revenue up 142% to $18.5 million and net loss from continuing operations of $28.2 million; achieves positive adjusted EBITDA of $1.7 million, or 9.4% of reported fourth quarter revenue Fourth quarter proforma adjusted EBITDA, including the acquisition of TubeBuddy was $2.3 million, highlighting accretive benefit of transaction Fourth quarter gross margin increased 20.1 percentage points year-over-year to 45.9% FRISCO, TX / ACCESS Newswire / April 8, 2026 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), today announced financial results for the three- and twelve-months ended December 31, 2025. "I am proud of the progress GameSquare delivered in 2025 as the platform we have been building reached an important inflection point during the fourth quarter," said Justin Kenna, CEO of GameSquare.

FRISCO, TX / ACCESS Newswire / April 7, 2026 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), announced today that it expects to release its fourth-quarter 2025 financial results after the close of business on Wednesday, April 8, 2026. A copy of the news release will be available on the investor website.

As brands increasingly rely on creators, AI and performance data, Stream Hatchet expands from analytics into workflow and campaign management Advances GameSquare's strategy to build a unified, AI-powered creator marketing platform FRISCO, TX / ACCESS Newswire / March 26, 2026 / Stream Hatchet, the leading provider of data analytics for the live streaming and gaming ecosystem and wholly-owned subsidiary of GameSquare Holdings (NASDAQ:GAME), ("GameSquare", or the "Company") today announced the launch of its Creator Communities feature: A new way of handling the entire creator marketing process in one place, from creator discovery and onboarding to activation and reporting. Advertising is undergoing a major shift as brands increasingly allocate marketing budgets toward creators, influencers, and online communities alongside traditional digital advertising channels.

FRISCO, TX / ACCESS Newswire / March 11, 2026 / GameSquare Holdings, Inc. (NASDAQ:GAME) ("GameSquare" or "the Company") today announced that on March 10, 2026, it received notification from The Nasdaq Stock Market LLC ("Nasdaq") that Nasdaq approved the Company's request for an additional 180-calendar day extension to regain compliance with the minimum closing bid price requirement of US$1.00 per share. The Company now has until September 7, 2026 to regain compliance, as set forth in Nasdaq Listing Rule 5810(c)(3)(A).

Las Vegas Sands (NYSE: LVS - Get Free Report) and GameSquare (NASDAQ: GAME - Get Free Report) are both consumer discretionary companies, but which is the better business? We will contrast the two businesses based on the strength of their dividends, analyst recommendations, earnings, institutional ownership, risk, profitability and valuation. Institutional and Insider Ownership 39.2% of Las
